![]() ![]() Maybe the creators of this product are interested in figuring out what is causing the error. > If you are interested in resolving this you may want to open up a support ticket. I can vaguely remember some forum posts that claim that GoZ may encounter issues when the objects have irregular topology.īut since the vertices, triangles, quads, faces count is indicated exactly as the same in the Scene Info tab before and after I do not know if that applies here. Other objects are working without issue for me. Tried this at least 3 times with 3 different morphs in different body areas. Point Count of the imported morphed object after GoZ morph creation failed and a separate object is created: Point Count of the original object before GoZ: When you choose to create a new object in the failed GoZ import options and compare it with the original one the vertices, triangles, quads, faces count is indicated exactly as the same in the Scene Info tab The point count remained at 50375 points during the whole process. As far as I can tell the HW Big Cat does not seem to have any additional subtools. I used the same process for a Genesis 3 Male as I did for the HW cat and it worked for Genesis.Īfter purchasing the HW3D Big Cat I was now able to confirm your observations as well:Īlternate shape morph for neck and body area created with "Move Brush":įor an unknown reason the HW Big Cat triggers the error message "Topology has changed" even when a proper workflow is used. ![]()
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